S01 - Follow the Octarine Brick Road

#Session_Drakk

Summary

  1. The party assembles, and we decide the best way to enter Drakkenheim is through the Shephard’s Gate, which is controlled by the Drakkenguard.
    1. There are other gates, but they range from “dangerous” to “eldritch horror”
    2. Lendalor spent the better part of a week interviewing residents and travelers of Emberwood, recording their stories of the fall of Drakkenheim
  2. Weela knows a Ms. High Flame Keeper Ophelia Reed of the Drakkenguard, and she offers us an exchange
    1. The safe return of an artifact from the Chapel of Saint Brenna for safe passage into the Drakkenheim
      1. Sir Bryce Landry is already at the Chapel, but he is a novice knight, and needs help probably
    2. We buy some health potions and go on our way
  3. En Route to the chapel, we encounter two strange buildings
    1. A derelict watchtower
      1. Inside are between 6 and 10 “Haze husks,” zombie like manifestations of the Haze, crowded around a dead body
      2. Weela and Argoth use their mastery of illusion magic to distract the Husks, and Lendalor uses a cheap trick to fly over and examine the body
        1. Belonged to a Queen’s Men soldier, but it’s pretty mangled
        2. Holds a single sheet of paper in its case with only four words discernable. “Statue… immovable rod… underground”
    2. An abandoned store - “Meridian Imports
      1. A group of adventurers (orc, giant (?), halfling, human (?), and a mastiff) tried to hide some chips of delirium in the basement
      2. We found it, took it, and ran into them on the way out
        1. We convinced them that a group of elves were here first, and if they hurry they just might catch them!
        2. This probably won’t bite us sometime in the future.
  4. We reach the Chapel of Saint Brenna
    1. There is a statue to Saint Vetruvio out front holding two huge rods
      1. Lendalor mouthed along “statue… immovable rod… underground”
    2. We meet Sir Landry and his 4 squires
      1. We decide to enter from the front and they will circle around the back (MAX: I think, I’m not entirely certain what the plan is)
      2. There’s a group of Queen’s Men on the other side of the chapel
        1. The Queen’s Men are little more than a bandit gang, and are actively desecrating the church
    3. The Chapel is a sacred site and we are explicitly instructed “NO LOOTING OF THE SACRED SITE”
      1. Lendalor whole-heartedly agrees
      2. It is Weela’s ONLY JOB to steal as MUCH AS SHE CAN CARRY from the chapel

Session Notes

Witness account 1: Woke up to a blinding flash

  1. Von Kessel lead? Did they do it?

Old man: Cicilia von Kessel veteran

  1. "It's hard to touch heaven, but it's easy to raise hell."

Echo's companion: Aaron (Erin?)

Companions (survivors of Drakkenheim)
Ludwig: (someone)
Rickard Voss: Veteran of civil war
Endra: Scout

Dark lord in Vetruvia's Church?

Emberwood; a few miles south east of Drakkenheim

  1. Living town
    1. busy civic center
    2. Traffics in weapons and delirium
  2. Only safe way to get into Drakkenheim is through the Shepherd's gate
    1. There is also the "College Gate," but it's a BAD GATE
      1. King's gate and Temple's gate frequently change hands
      2. Champion's gate also a big no-no
        1. All kinds of weird happenings due to its proximity to the crater
          1. Storms, rifts, creatures, etc.
    2. Two factions
      1. Hooded Lanterns
        1. Control the Shepherd's gate
      2. Drakkenheim Guard
        1. Want to raze Drakkenheim to the ground

High Flame Keeper Ophelia Reed; Drakkenguard
Sir Bryce Landry

  1. Brash, new knight, been a squire for years

The Queen's men - Faction

  1. Red armband = Queen's men
  2. Body we find is carrying a scroll case, top nearly falling off
    1. single sheet inside

Haze Husks

Encounter 1

Abandoned Watchtower
Body belongs to a solder of the Queen's Men

  1. A corpse surrounded by haze husks
    1. Weela and Argoth use illusion magic to distract the haze husks
    2. Lendalor casts fly to search the corpse
  2. Body we find is carrying a scroll case, top nearly falling off
    1. Single sheet inside
      1. Sheet says "Statue... immovable rod... underground"

Encounter 2

Abandoned store - Meridian Imports

  1. Found a small sack of delirium chips
  2. Ran into another adventuring group
    1. Composed of an orc, a giant, a halfing, a human (?), and a mastiff
    2. Convinced them that we found nothing downstairs and that there was another group that came by and might have taken something

Chapel of Sacred Flame

  1. Small crypts
    1. holds mummified bodies of clerics, paladins, and cremated remains of common folk
  2. Saint Vetruvio
  3. Chapel with two towers out the front
    1. Bryce Landry and 4 squires are chilling on the side
    2. Chapel is a sacred site